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Alex Hopkins's Blog

Member since Aug 2012

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DirectX Cheat Sheet

DirectX Cheat Sheet

I find it hard to visualise the flow and complete process required for a game loop using DirectX11 so to help myself I made myself a kind of cheat...

· 24.4k · 5
Creating Unity-like GameObjects in C#

Creating Unity-like GameObjects in C#

One of the things I like most about Unity3D, apart from the rich editor environment, is the way the GameObject class is so rich. It provides access...

· 2.7k
Progress on "IOF" file format for OBJs

Progress on "IOF" file format for OBJs

I have finished "spec 1" of my custom model format, IOF. It is intended to remove a lot of the complexity of OBJ files that I won't be using but also...

· 2k
Moving from C++ to C# (and SharpDX)

Moving from C++ to C# (and SharpDX)

I am switching my focus from C++ to C# for my landscape / environment engine, and switching from native DX to SharpDX.There are many reasons for...

· 8.8k · 1
OBJ files and indices

OBJ files and indices

So whenever I read about how to import a model into your game, it tends to be followed by suggestions that the user go and read the appropriate file...

· 1.9k
DirectX Graphics Debugging

DirectX Graphics Debugging

I once had to write a DirectX "scene" for a module at University. Back then, I wasn't aware of graphics debugging tools such as PIX or nSight. They...

· 1.8k
Start of my blogging on GameDev

Start of my blogging on GameDev

Hello World! My name is Alex and this is my first post on my first blog on GameDev. I am currently studying for a Bsc. Hons in Computer Game...

· 1.8k · 2